Problem Solving In Programming

Problem Solving In Programming-85
You will employ these Python constructs to write, test, and debug Hacking Version 4 and Hacking Version 5.Module 6: Hacking Version 6 -In Module 6, you will learn a new control abstraction called a user-defined function.Despite the use of video games for all the programming examples, PVG is not about computer games.

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You do not need any previous programming, Python, or video game experience.

However, some computer skills (e.g., mouse, keyboard, document editing), knowledge of algebra, attention to detail (as with many technical subjects), and a “just give it a try” spirit will be keys to your success.

Module 0: Introduction -In Module 0, you will meet the instructional team and be introduced to the four themes of this course: computer science, problem solving, Python programming, and how to create video games.

Module 1: Design Hacking Version 1 -In Module 1, you will explore the game creation process that is used in this course.

Take a new computational problem and develop a plan to solve it through problem understanding and decomposition. Follow a design creation process that includes specifications, algorithms, and testing. Code, test, and debug a program in Python, based on your design.

Important computer science concepts such as problem solving (computational thinking), problem decomposition, algorithms, abstraction, and software quality are emphasized throughout.

Module 3: Hacking Version 2 -In Module 3, you will identify solution issues in your game.

You will apply a second form of the abstraction problem-solving technique, called using templates, to solve a solution issue by using a graphics library.


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